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2023-02-26
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"New Games on C64"
Hi here is Luke Lynde with a look
at some fairly recent game releases
for the C64. Some suprising titles
here, I mean - who can ever say the
C64 is dead and buried? Here we go...
Bomberman C64 Coder+Gfx: Skull,
Music: CRD.
Well, when I noticed this PRG on
a disk image I downloaded from the net
- I really did not expect it to be
this good at all. I have in the past
played Bomberman on the NES, and it is
a game I find quite addictive - but
also equally frustrating. This new
Commodore 64 version from Samar
Productions is absolutely brilliant.
The graphics are some of the best you
will ever see in a C64 game. The title
screen is professional and polished,
with nice music+graphix - and a
scrolltext from Jammer.
While playing the game, even
though I am no big fan of the
Bomberman series - this is perfectly
playable in all aspects, I have yet to
find any flaws with anything about
this game. I still struggle to get
past the second level, though. Now I
realise why I dislike Bomberman on the
NES! However, I will continue playing
it - because it is on the computer
that I adore, and it looks and plays
like something that maybe nobody
thought the Commodore 64 could do, as
well as this.
Playability: 93%
Graphics: 94%
Sound: 91%
Addictiveness: 92%
Lastability: 90%
Overall: 96% [Gold Medal!]
Beam Code: Skate, Gfx+Msx: Hydrogen.
Well this is a simple type of
idea, I have not really seen
implemented in a game before. You must
balance a ball on a type of beam,
while hitting another ball with your
bat which is situated a top of the
beam. Sound simple? Well it requires
some major type of reflexes and
patience to be become proficient at
it. The idea is simple, and it works
well.
So, there is not much to this
game. It gets very frustrating, when a
game can be over in a matter of
seconds, but perseverance pays off.
You have 3 balls to start, and
there is a continuous high score
feature - which will change the better
you get. The initial design reminds me
of a pinball screen layout, but
different. I use the joystick in port
2, but apparently you can use a mouse
with this game, nice.
Playability: 65%
Graphics: 78%
Sound: 88%
Addictiveness: 81%
Lastability: 82%
Overall: 80%
Deep Sea Salvage 2 Code etc: Richard
Bayliss/TND
I really can't see the point of
releasing games like this, ad
infinitum, like Richard does. The only
thing you could compare it to, would
be like: Frogger underwater - but
without even the slightest rudimentary
game concept to make it even slightly
interesting. Basically, collect
treasure from the bottom of the ocean
while avoiding the fish. Advance a
level after collecting a certain
amount of treasure.
This game is so bad it would not
even be good for a young child to
learn computer and other skills, by
playing it. The music is okay, but
like all Richard's games appear the
same, so does the sound of his tunes.
Playability: 50%
Graphics: 60%
Sound: 45%
Addictiveness: 5%
Lastability: 1%
Overall: 10%
Greenrunner Code etc: Aleksi Eeben
A molested centipede game with
minter-esque effects. This game is for
the Game Over(view) freestyle jam
competition, and features 100 levels
of frenetic and bizarre blasting
mayhem - unparalleled in any game I
have played before. On initial
inspection, I expected this game to be
downright terrible. After playing it,
I was filled with an excitement that I
rarely experience playing a video
game.
The sounds are very atmospheric,
extremely suited to the game V and the
voice samples are awesome. The
gameplay is fast and addictive, and
there is enough variety to add that
extra polish. The variety of colors
are okay, but on some C64's they may
not look so good - on mine they are
fine. This is the type of game you can
play, and will play again, and again.
It is a brilliant little game, and
comes highly recommended.
Playability: 92%
Graphics: 82%
Sound: 94%
Addictiveness: 91%
Lastability: 90%
Overall: 90% [Sizzler!]
Well that's it for now, I hope
you enjoyed reading about some new
releases on C64. As suprised as I was
with Greenrunner, you could have
knocked me over with a feather when I
loaded up Bomberman. It's moments like
these, that keeps my motivation to
report to the world my C64 findings -
and contribute to the C64 world at
large. By the way, my reviews don't
contain implicit reference about the
game details, it's up to you to
discover them. I provide an
introuction, the middle and ending is
up to you. Enjoy
...end...